Project Title: Surviving the Game
Client: Group 352 in Alachua FL
Project Type: Show Design and Story Development
Year: [Year]
Client: Group 352 in Alachua FL
Project Type: Show Design and Story Development
Year: [Year]
Description:
Surviving the Game is an electrifying performance that explores a futuristic, immersive game experience where participants discover the stakes are higher than they ever imagined. What starts as an exhilarating adventure quickly spirals into a gripping tale of survival, as they realize they’re not just playing the game—they’re becoming part of it forever. This concept was brought to life through bold storytelling, dynamic visuals, and a carefully curated design that captivated audiences and left a lasting impression.
Surviving the Game is an electrifying performance that explores a futuristic, immersive game experience where participants discover the stakes are higher than they ever imagined. What starts as an exhilarating adventure quickly spirals into a gripping tale of survival, as they realize they’re not just playing the game—they’re becoming part of it forever. This concept was brought to life through bold storytelling, dynamic visuals, and a carefully curated design that captivated audiences and left a lasting impression.
The show combines elements of suspense, action, and drama, engaging the audience with a blend of cutting-edge visuals and emotional depth. Through imaginative set designs, costumes, and visual effects, Surviving the Game creates a world that feels both futuristic and dangerously real.
Creative Approach:
The design process focused on building a cohesive world within the show, from the sleek aesthetics of the futuristic game environment to the haunting realization of being trapped. I used Adobe Photoshop to create compelling visuals for props and backdrops, Adobe Illustrator for intricate design elements that symbolized the game’s mechanics, and Adobe InDesign to storyboard and develop the narrative flow. Every element, from the visuals to the choreography, was tailored to enhance the storytelling and immerse the audience in the players' gripping journey.
The design process focused on building a cohesive world within the show, from the sleek aesthetics of the futuristic game environment to the haunting realization of being trapped. I used Adobe Photoshop to create compelling visuals for props and backdrops, Adobe Illustrator for intricate design elements that symbolized the game’s mechanics, and Adobe InDesign to storyboard and develop the narrative flow. Every element, from the visuals to the choreography, was tailored to enhance the storytelling and immerse the audience in the players' gripping journey.
Programs Used:
Adobe Photoshop (Visual Effects and Prop Design)
Adobe Illustrator (Conceptual Designs and Game Symbols)
Adobe InDesign (Storyboard Development and Narrative Structuring)
Role:
Story Developer, Visual Designer, and Show Concept Lead
Story Developer, Visual Designer, and Show Concept Lead